Charon's Claw: Legend of Drizzt: Neverwinter Saga, Book 3 Author: | Language: English | ISBN:
B00AXZXKU4 | Format: EPUB
Charon's Claw: Legend of Drizzt: Neverwinter Saga, Book 3 Description
In the third book of the number-four New York Times best-selling Neverwinter saga, Drizzt draws his swords once more to aid his friends. His lover, Dahlia Sin'felle, can speak of nothing but the moment she will face the Netherese lord Herzgo Alegni once again. Drizzt has already followed a trail of vengeance beside Dahlia. Can he justify one more battle to settle a grudge he does not understand?
Artemis Entreri too seeks vengeance. He offers to aid Dahlia in her mission to destroy Alegni. But Charon's Claw, Alegni's sentient sword, dominates Entreri's movements - if not his mind. And then there's the way Entreri looks at Dahlia. Can Drizzt trust his old foe?
- Audible Audio Edition
- Listening Length: 14 hours and 44 minutes
- Program Type: Audiobook
- Version: Unabridged
- Publisher: Audible Studios
- Audible.com Release Date: February 26, 2013
- Whispersync for Voice: Ready
- Language: English
- ASIN: B00AXZXKU4
Neverwinter Saga Book 3 - Charon's Claw
I was really excited for the 3rd book. There were a lot of ways the story could go after the previous book so I dove right in. It started out by getting back into what made R.A Salvatore famous: the drow. There was plenty of Underdark intrigue to be had, including Gromph Baenre - probably my favorite mage in the Forgotten Realms books - and I was kind of bummed when the story left the drow and turned back to Neverwinter. I'll be honest; I don't care how the town of Neverwinter organizes its militia and guards. If they can't man up enough to drive out the Netherese then I don't really care. The story chugged along rather predictably with Drizzt and crew going after the Herzgo Alegni to get Charon's Claw back but I never really felt connected to the story. The real high points were checking back in on the drow caravan to Gauntlgrym. I wasn't overly wild about the whole SpellSpinner thing but that is likely because I don't follow Dungeons and Dragons anymore and I'm not up to speed on the latest editions. I also prefer my driders and drow outrageously evil and unpredictable and these felt watered down. Sure they were evil, but not chaotic evil the way Lady Lloth prefers.
My biggest complaint about the book is the sheer number of open plot lines that were started and completely ignored. There were so many unanswered plot lines at the end of this book that I planned to write a review about it last year, simply so I could try and wrap my mind around it. It was so out of character for R.A. Salvatore and so strange for his style that I was ready to write it off as an unfortunate deadline issue or really crappy editing. An old rule in gaming is that "you don't describe the window if you want the group to use the door".
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